Facebook is coming to the VR world, and it’s going to be way different than your News Feed
When you use the Facebook-owned Oculus Rift VR headset that announced on March 28, you won’t find Facebook’s fingerprints anywhere.
In its first iteration, the innovative headset is mainly proposed to be used with games. There’s no Netflix, nor any Facebook unification to be found.That doesn’t mean you won’t see Facebook in VR one day, of course. As part of a behind-the-scenes look at the Rift’s evolution,Wired talked to Oculus VP of product Nate Mitchell about how Facebook integration was explored within early model of the headset.
The Rift’s Home climate is where you select business and apps to open. It’s fashion to make you feel like you relax in the middle of a posh dynamic room. And it’s in Home where the first ever VR assimilation of Facebook was tested — an early prototype of Home used photos from a user’s Facebook profile to trim virtual picture frames hanging on the walls, bestow to Mitchell.
“We haven’t gone with a few of that stuff for came,” he told Wired, “but there’s a large moment to bring people’s experience outside VR into VR, and we’re progressive to look to push the barrier of that in the future.”
So expect Oxulus rift facebook to show up in the Rift’s Home climate eventually. CEO Mark Zuckerberg has talked about Facebook’s prospects for VR at measurement since the social network bought Oculus for $2 billion two years ago.
Zuckerberg clearly sees VR as what could possibly be the future of how people collaborate on Facebook. “You are dance Ping Pong or relate with someone and the technology use to be fast suitable so that when you do something, it prompt and sends that action all the way crosswise the Internet to someone else,” he recently said.